The Spookynizers was created during 2 intensive weeks. It was made by a 10 student team, for the year 2017-2018.
It is a Twin stick Shooter with a top down view, designed to be a party game and playable by 3 players on a computer. The players have to prevent the nightmare creatures to invade the house, by communicating and cooperating. Each player incarnates a child fighting with his multi-function laser-gun : this gun can be used to attack monsters, repair barricades and heal teammates. The players are able to cross the streams and accumulate the power of their lasers to activate the Synergy, which increase the effects of the lasers.
The challenge here was to design a party game based on cooperation. We really wanted the game to have one core mechanic that players can combine, in order to have something as core as possible, with a very few controls. So the biggest chalenge was to induce cooperation with this only mechanic.
Guillaume Faguet : Producer & Sound Designer
Florent Juchniewicz : Game Designer
Guillaume Rivière : Animator
Maxime Bak : Lead Artist
Dealan Lipka : Character Artist
Clémence Descharles : UI & 2D Artist
Félix Pinchon : Programmer
Éric Escher : Programmer
Roles | Lead Game design - Level design |
Genre | Party game - Twin sticks shooter |
Engine | Unity |