You can find here my professional games as well as my school projects.
I like clean scripts, efficient tools, and creating the best experience for the players.
Holder of a master's degree in Game Design & Management, from Supinfogame Rubika school.
As I am a long time musician, I am also very interested in the relationship between game and sound, how they can interact with each other.
SCRIPTING - TOOLS - PROCEDURAL
As a Technical Designer, my job revolves mostly around scripting and supporting procedural tools. This is what I'm doing on a daily basis, and these are the skills I'm focusing on. I first started as a Level designer, but quickly felt the need to get my hands in the tech and be more impactful on a larger scale, which is why I became Technical Designer.
Flow, pacing and staging are things I'm sensible to. I really consider Level design and Game design to be two sides of the same coin, and I think the Level designer is the one that, in the end, shapes the player's experience. That is why I decided to focus on Level design earlier in my career. My goloden rule is: "Contrast is key".
Game design was at the heart of my school curriculum for 5 years at Supinfogame. I was Game designer on many projects, and often as a Lead. I am able to make game concepts, to design 3Cs and prototype them, and I have a special affinity with the design of systems and rational design.
MANAGEMENT - COMMUNICATION
Management was also part of my school curriculum. I had the occasion to be manager on many projects, and even though the producing aspect is not what I prefer, being a lead and helping the team to achieve a common goal is really something I like to do. And of course, communication is a soft skill I'm always improving, as it is a big part of a designer's work.
MUSIC - SOUND DESIGN
I am a long time musician, and have always been interested in sound in general. I worked as a composer and sound designer on various projects, for school projects and for professional games.
Listen to my music!
3D modeling is something I practice from time to time. It allows me to create complex meshes I can use in my levels, and to understand better all the aspects of level building.
I love to practice photography when I find time, finding interesting spots and trying to get the best shots.
Look at my pictures!