LOIC BOURDREL

Technical Designer

PORTFOLIO


You can find here my professional games as well as my school projects.
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RIDERS REPUBLIC AAA EXTREME SPORTS
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SLUM77 INNOVATE IN THE HORROR GENRE
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SOUND SLIDE USING MUSIC TO REACH THE FLOW
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BOBBY GUNNER DEVELOPING A MOBILE GAME ON MY OWN
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THE SPOOKYNIZERS BRINGING COOPERATION IN A SHOOTER
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THE OPERATOR TELL STORIES THROUGH MANAGEMENT MECHANICS
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KUNDALINI BLENDING POETRY WITH STRONG MECHANICS

ABOUT


I AM A TECHNICAL DESIGNER, WORKING AT UBISOFT ANNECY ON RIDERS REPUBLIC.


I like clean scripts, efficient tools, and creating the best experience for the players.

Holder of a master's degree in Game Design & Management, from Supinfogame Rubika school.

As I am a long time musician, I am also very interested in the relationship between game and sound, how they can interact with each other.

CONTACT ME

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About

MAIN SKILLS


SCRIPTING - TOOLS - PROCEDURAL

As a Technical Designer, my job revolves mostly around scripting and supporting procedural tools. This is what I'm doing on a daily basis, and these are the skills I'm focusing on. I first started as a Level designer, but quickly felt the need to get my hands in the tech and be more impactful on a larger scale, which is why I became Technical Designer.

LEVEL DESIGN

Flow, pacing and staging are things I'm sensible to. I really consider Level design and Game design to be two sides of the same coin, and I think the Level designer is the one that, in the end, shapes the player's experience. That is why I decided to focus on Level design earlier in my career. My goloden rule is: "Contrast is key".

GAME DESIGN

Game design was at the heart of my school curriculum for 5 years at Supinfogame. I was Game designer on many projects, and often as a Lead. I am able to make game concepts, to design 3Cs and prototype them, and I have a special affinity with the design of systems and rational design.

SECONDARY SKILLS


MANAGEMENT - COMMUNICATION

Management was also part of my school curriculum. I had the occasion to be manager on many projects, and even though the producing aspect is not what I prefer, being a lead and helping the team to achieve a common goal is really something I like to do. And of course, communication is a soft skill I'm always improving, as it is a big part of a designer's work.

MUSIC - SOUND DESIGN

I am a long time musician, and have always been interested in sound in general. I worked as a composer and sound designer on various projects, for school projects and for professional games.

Listen to my music!

3D MODELING

3D modeling is something I practice from time to time. It allows me to create complex meshes I can use in my levels, and to understand better all the aspects of level building.

PHOTOGRAPHY

I love to practice photography when I find time, finding interesting spots and trying to get the best shots.

Look at my pictures!