From a 3rd person view, the player controls a ship that automatically moves forward and has to move from one lane to another, in order to stay on the path to reach the end of the level. Music has a key role in Sound Slide, as its rhythm guides the player through the level design.
The main intention for the game was to put the player in a state of flow, thanks to the music. Which was a big challenge, because the level design had to be perfectly synched with the music in term of tempo, but also had to fit the mood of the music. We payed special attention to the difficulty in the game, which had to propose an interesting challenge for the player, without frustrating him.
We also had to work on the visibility, because the players need to see far away lanes, so they can anticipate the next move. So we were working on the colors and on the camera, to make sure the path really stands out from the environment.
Anyway, it was really interesting to compose music as a major gameplay element, with a central role. As we produced the levels after the music, when I was composing it, I had to think about what the level could be and make sure that music and level were going to match.
Erwann Depaeuw : Environment Artist & Level Artist
David Bourel : Gameplay Programmer
Thibaut Hubert : Level Designer
Lucas Devillers : Game Designer & Level Designer
Roles | Producing - Creative direction - Level design - Sound design |
Genre | Musical Runner |
Engine | Unity |